New website

Saturday, March 13, 2010 19:00

I have my .com now. It’s more like a real portfolio than a blog.

Morane Saulnier MS406

Tuesday, February 9, 2010 13:44

The Sacktcher

Saturday, December 12, 2009 16:51

I just finished the Witcher’s Sackboy that I began almost one year ago.

Axe : the best way to split the problem

Thursday, December 10, 2009 23:13

A “little” weapon.

hache.jpg

512×512 diffuse, spec, normal

1430 tris

News

Sunday, November 29, 2009 15:37

Hell it’s about time.

The blog will be in English from now because more people could read it. Yeah, some people can’t read it but they can watch the beautiful pictures to comfort.

Soon i will open a section for “A Druid Tale” the adventure game i’m writing.

More to come i hope :p

Unearthly Challenge ‘09

Sunday, November 29, 2009 15:31

With some friends of mine, we got into that great experience and done what we can. I’m prood of our work and hope we could do better next year.

Click to see the UC’09 Website

SO here’s the final scene.

UC09_BandOfBasterds.jpg

Its render was not allowed for submit because it wasn’t realtime, our pictures are without light effects due to a problem with The Unreal Engine, we took screenshots of the Max viewport.

beauty_shot02.jpg beauty_shot01.jpg

And now the parts of the scene i worked on.

Barkramak

Tuesday, June 23, 2009 14:09

J’ai enfin fini Barkramak, socle et yeux brillants inclus. J’en suis assez content, dommage pour les cheveux que j’ai dû enlever.

Barkramak WIP

Friday, May 29, 2009 11:01

Etape de sculpture du ptit perso tout de bois.

A quoi bon donner un titre.

Wednesday, May 13, 2009 20:11

Pour les rares personnes qui passent ici, voici du rendu tout frais. La Dominance WAR approche à grand pas et moi jsuis à la bourre ^^.

C’est le basemesh, il manque les pieds et les mains encore.

Basemech.jpg Basemech2.jpg

Non je ne suis pas mort.

Tuesday, April 28, 2009 10:13

En ce moment je fais une formation sur Maya, alors bon j’ai pas grand chose a poster.

J’ai quand même un peu avancé dans la texture du cabanon.

Et hier pour la première fois sur Maya j’ai un petit rendu sympa d’une île déserte.

Ainsi qu’une anim, la mer est générée par défaut par le logiciel.

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